There will be some sort of player-to-player marketplace, but developers assured the press that it won't resemble Diablo 3's mutiny-inducing auction house. You will need to dungeoneer for all your gleaming armor sets. Gear, classes, and story content will not be purchasable, Blizzard confirmed in a recent preview event. ![]() That leads us to some of the biggest questions and concerns about any game these days: how it will be monetized. However, unlike Diablo 4 (as far as we know), Immortal will be free-to-play, which should prick up your ears if you're a veteran of, say, the current monetization melancholia grasping the Hearthstone coterie. In a way, this is a small taste of what we might expect from Diablo 4, which is controversially shipping without an offline mode. ![]() Immortal will be MMO, and even in my early experiences with the game, I saw dozens of other players hacking and slashing through the newbie zones, partying up with each other for various elites.
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